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Logging is ... not so much.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-60</guid><pubDate>Fri, 08 Sep 2017 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #59 - Flashback</title><link>https://fistfulofsquid.com/blog/sp-devlog-59</link><description>Jumbling up the narrative with a playable flashback scene.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-59</guid><pubDate>Mon, 20 Feb 2017 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #58 - Lighting</title><link>https://fistfulofsquid.com/blog/sp-devlog-58</link><description>Putting a proper lighing system in for more atmosphere.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-58</guid><pubDate>Sun, 19 Feb 2017 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #57 - Dialogue</title><link>https://fistfulofsquid.com/blog/sp-devlog-57</link><description>Adding a dialogue system to the game.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-57</guid><pubDate>Sun, 11 Dec 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #56 - Bats</title><link>https://fistfulofsquid.com/blog/sp-devlog-56</link><description>The obligatory bats are in.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-56</guid><pubDate>Tue, 30 Aug 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #55 - Sound Design</title><link>https://fistfulofsquid.com/blog/sp-devlog-55</link><description>Here's a little update - been fleshing out some of the audio recently as can be seen/heard in the vid below.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-55</guid><pubDate>Tue, 12 Jul 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #54 - Collision Detection</title><link>https://fistfulofsquid.com/blog/sp-devlog-54</link><description>Reworking the collision system ... again.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-54</guid><pubDate>Wed, 06 Jul 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #53 - Slime Blobs</title><link>https://fistfulofsquid.com/blog/sp-devlog-53</link><description>It ain't a Metroidvania with slime blobs.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-53</guid><pubDate>Sun, 19 Jun 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #52 - Reanimator</title><link>https://fistfulofsquid.com/blog/sp-devlog-52</link><description>Heads up - doors are pretty complicated.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-52</guid><pubDate>Tue, 31 May 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #51 - Physics Again</title><link>https://fistfulofsquid.com/blog/sp-devlog-51</link><description>You can never fix a physics engine enough times.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-51</guid><pubDate>Wed, 04 May 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #50 - Miscellaneous Fixing</title><link>https://fistfulofsquid.com/blog/sp-devlog-50</link><description>Working through the bugs.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-50</guid><pubDate>Tue, 03 May 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #49 - Machines</title><link>https://fistfulofsquid.com/blog/sp-devlog-49</link><description>Doodling around with machines and effects.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-49</guid><pubDate>Mon, 11 Apr 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #48 - We Get a Gun</title><link>https://fistfulofsquid.com/blog/sp-devlog-48</link><description>Rejigging the collision system to support weapons.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-48</guid><pubDate>Fri, 01 Apr 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #47 - UI Again</title><link>https://fistfulofsquid.com/blog/sp-devlog-47</link><description>You can't keep a good UI down.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-47</guid><pubDate>Wed, 23 Mar 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #46 - Line of Sight</title><link>https://fistfulofsquid.com/blog/sp-devlog-46</link><description>Raycasting to simulate enemy vision.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-46</guid><pubDate>Sun, 13 Mar 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #45 - Brain in a Jar</title><link>https://fistfulofsquid.com/blog/sp-devlog-45</link><description>Brainbots have a lot of aggression to work out.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-45</guid><pubDate>Tue, 08 Mar 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #44 - Minimaps</title><link>https://fistfulofsquid.com/blog/sp-devlog-44</link><description>Charting the world one room at a time.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-44</guid><pubDate>Sun, 28 Feb 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #43 - We All Love UI</title><link>https://fistfulofsquid.com/blog/sp-devlog-43</link><description>Biting the bullet and getting a UI up and running.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-43</guid><pubDate>Fri, 26 Feb 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #42 - Glow Business</title><link>https://fistfulofsquid.com/blog/sp-devlog-42</link><description>First steps to a brighter world.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-42</guid><pubDate>Tue, 16 Feb 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #41 - Mega-Caterpillar</title><link>https://fistfulofsquid.com/blog/sp-devlog-41</link><description>Creating a large bouncy caterpillar as a diversion.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-41</guid><pubDate>Sun, 31 Jan 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #40 - Rendering Recap</title><link>https://fistfulofsquid.com/blog/sp-devlog-40</link><description>A deeper look at the rendering "engine".</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-40</guid><pubDate>Fri, 29 Jan 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #39 - Particles</title><link>https://fistfulofsquid.com/blog/sp-devlog-39</link><description>A deeper look at the particle system.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-39</guid><pubDate>Wed, 27 Jan 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #38 - Events, sort of</title><link>https://fistfulofsquid.com/blog/sp-devlog-38</link><description>Decoupling things with a simple event bus.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-38</guid><pubDate>Sun, 24 Jan 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #37 - Room to Move</title><link>https://fistfulofsquid.com/blog/sp-devlog-37</link><description>First steps to a larger world.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-37</guid><pubDate>Tue, 19 Jan 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #36 - GLFW to SFML</title><link>https://fistfulofsquid.com/blog/sp-devlog-36</link><description>Moving from GLFW to SFML for windowing and the like.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-36</guid><pubDate>Wed, 13 Jan 2016 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #35 - Slump</title><link>https://fistfulofsquid.com/blog/sp-devlog-35</link><description>Trying to jolt myself out of a creative slump.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-35</guid><pubDate>Tue, 15 Dec 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #34 - Audio</title><link>https://fistfulofsquid.com/blog/sp-devlog-34</link><description>Sounds like a good idea ... and not before time.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-34</guid><pubDate>Sat, 12 Dec 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #33 - PyxelEdit Workflow</title><link>https://fistfulofsquid.com/blog/sp-devlog-33</link><description>Improving the workflow with tooling.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-33</guid><pubDate>Sat, 28 Nov 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #32 - Seed Plants</title><link>https://fistfulofsquid.com/blog/sp-devlog-32</link><description>Letting the foliage strike back.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-32</guid><pubDate>Sun, 18 Oct 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #31 - Weapons</title><link>https://fistfulofsquid.com/blog/sp-devlog-31</link><description>Fun creating some different types of weapon.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-31</guid><pubDate>Sun, 11 Oct 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #30 - Rendering Rewrite</title><link>https://fistfulofsquid.com/blog/sp-devlog-30</link><description>An extensive reorganisation of the rendering engine.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-30</guid><pubDate>Mon, 21 Sep 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #29 - Tiled Titles</title><link>https://fistfulofsquid.com/blog/sp-devlog-29</link><description>Trying to come up with a more engaging title screen.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-29</guid><pubDate>Mon, 31 Aug 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #28 - Bang, Bang-bang-bang!</title><link>https://fistfulofsquid.com/blog/sp-devlog-28</link><description>Adding some weaponery to the gameplay.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-28</guid><pubDate>Thu, 20 Aug 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #27 - Electrical Demons</title><link>https://fistfulofsquid.com/blog/sp-devlog-27</link><description>Adding point-cloudes to sprites for more interesting rendering options.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-27</guid><pubDate>Sat, 15 Aug 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #26 - PC Build + Fire</title><link>https://fistfulofsquid.com/blog/sp-devlog-26</link><description>Building on PC and adding some lovely fire effects.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-26</guid><pubDate>Tue, 11 Aug 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #25 - Controllers</title><link>https://fistfulofsquid.com/blog/sp-devlog-25</link><description>Adding controller support to the Mac build.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-25</guid><pubDate>Sun, 12 Jul 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #24 - From iOS to OSX</title><link>https://fistfulofsquid.com/blog/sp-devlog-24</link><description>Migrating from mobile to desktop.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-24</guid><pubDate>Fri, 10 Jul 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #23 - Full Metroidvania</title><link>https://fistfulofsquid.com/blog/sp-devlog-23</link><description>Metroidvania for the win. Note to future self - sorry about this.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-23</guid><pubDate>Fri, 19 Jun 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #22 - Tile Animations</title><link>https://fistfulofsquid.com/blog/sp-devlog-22</link><description>Animating tiles for non-sprite movement.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-22</guid><pubDate>Sun, 07 Jun 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #21 - Targeting Multiple Platforms</title><link>https://fistfulofsquid.com/blog/sp-devlog-21</link><description>Preparations for multi-platform support.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-21</guid><pubDate>Sat, 09 May 2015 00:00:00 +0000</pubDate></item><item><title>Flogging a dead horse?</title><link>https://fistfulofsquid.com/blog/flogging_a_dead_horse</link><description>QB1-0 re-released on the App Store!</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/flogging_a_dead_horse</guid><pubDate>Thu, 07 May 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #20 - Stacking Stuff</title><link>https://fistfulofsquid.com/blog/sp-devlog-20</link><description>Everyone knows physics engines are tricky ...</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-20</guid><pubDate>Tue, 17 Mar 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #19 - Buoyancy</title><link>https://fistfulofsquid.com/blog/sp-devlog-19</link><description>Playing around with water physics.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-19</guid><pubDate>Tue, 10 Mar 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #18 - Demo Levels</title><link>https://fistfulofsquid.com/blog/sp-devlog-18</link><description>Introducing abilities through gameplay.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-18</guid><pubDate>Tue, 20 Jan 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #17 - Level Building</title><link>https://fistfulofsquid.com/blog/sp-devlog-17</link><description>Building the first real levels.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-17</guid><pubDate>Mon, 12 Jan 2015 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #16 - The Machine</title><link>https://fistfulofsquid.com/blog/sp-devlog-16</link><description>Developing the Pookification Machine.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-16</guid><pubDate>Mon, 15 Dec 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #15 - How it Begins</title><link>https://fistfulofsquid.com/blog/sp-devlog-15</link><description>Sketching out the intro level.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-15</guid><pubDate>Wed, 26 Nov 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #14 - Time is an Illusion</title><link>https://fistfulofsquid.com/blog/sp-devlog-14</link><description>Fixing the timestep for future warping.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-14</guid><pubDate>Wed, 12 Nov 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #13 - Organic Powerups</title><link>https://fistfulofsquid.com/blog/sp-devlog-13</link><description>First steps at adding the organ-based powerups.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-13</guid><pubDate>Thu, 06 Nov 2014 00:00:00 +0000</pubDate></item><item><title>QB1-0 version 1.3 released</title><link>https://fistfulofsquid.com/blog/qb10_version_13_released</link><description>iPhone 6 support plus exciting bug fixes!</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/qb10_version_13_released</guid><pubDate>Mon, 03 Nov 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #12 - Momentum</title><link>https://fistfulofsquid.com/blog/sp-devlog-12</link><description>Adding momentum to the physics system.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-12</guid><pubDate>Wed, 29 Oct 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #11 - Shocking Titles</title><link>https://fistfulofsquid.com/blog/sp-devlog-11</link><description>Programming my way out of a lack of artistic ability</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-11</guid><pubDate>Tue, 14 Oct 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #10 - Map Building</title><link>https://fistfulofsquid.com/blog/sp-devlog-10</link><description>How I use Tiled to build rooms.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-10</guid><pubDate>Sat, 04 Oct 2014 00:00:00 +0000</pubDate></item><item><title>How to make games the hard way</title><link>https://fistfulofsquid.com/blog/how_to_make_games_the_hard_way</link><description>Attempting to justify my approach to game development ... to myself.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/how_to_make_games_the_hard_way</guid><pubDate>Fri, 03 Oct 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #9 - Bouncy bouncy bouncy</title><link>https://fistfulofsquid.com/blog/sp-devlog-9</link><description>First attempt at squishy sprites.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-9</guid><pubDate>Thu, 02 Oct 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #8 - Related Entities</title><link>https://fistfulofsquid.com/blog/sp-devlog-8</link><description>It's held together with glue and string ...</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-8</guid><pubDate>Fri, 26 Sep 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #7 - Tile Objects</title><link>https://fistfulofsquid.com/blog/sp-devlog-7</link><description>Sprites built out of tiles and edited in Tiled</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-7</guid><pubDate>Fri, 19 Sep 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #6 - Entities</title><link>https://fistfulofsquid.com/blog/sp-devlog-6</link><description>Linking entities together for extendable logic.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-6</guid><pubDate>Sat, 13 Sep 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #5 - Liquid Sprites</title><link>https://fistfulofsquid.com/blog/sp-devlog-5</link><description>Some liquid-containing sprites for jars and the like ...</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-5</guid><pubDate>Sat, 16 Aug 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #4 - Water Shader</title><link>https://fistfulofsquid.com/blog/sp-devlog-4</link><description>Added some wibbly-wobbly water shader goodness.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-4</guid><pubDate>Mon, 11 Aug 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #3 - Water</title><link>https://fistfulofsquid.com/blog/sp-devlog-3</link><description>Adding water areas and setting up a shader pipeline</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-3</guid><pubDate>Sat, 09 Aug 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #2 - Scaling Changes</title><link>https://fistfulofsquid.com/blog/sp-devlog-2</link><description>Playing around with view area scaling.</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-2</guid><pubDate>Mon, 21 Jul 2014 00:00:00 +0000</pubDate></item><item><title>I've written a game! Now what?</title><link>https://fistfulofsquid.com/blog/written_a_game_now_what</link><description>Releasing a game to rapturous silence ...</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/written_a_game_now_what</guid><pubDate>Sat, 19 Jul 2014 00:00:00 +0000</pubDate></item><item><title>Spooky Pooky #1 - The Dev Log Begins</title><link>https://fistfulofsquid.com/blog/sp-devlog-1</link><description>A new project, a new devlog ... so it begins ...</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/sp-devlog-1</guid><pubDate>Fri, 18 Jul 2014 00:00:00 +0000</pubDate></item><item><title>QB1-0 Review</title><link>https://fistfulofsquid.com/blog/qb10_review</link><description>A lovely review of QB1-0 by Indie Game Enthusiast</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/qb10_review</guid><pubDate>Thu, 17 Jul 2014 00:00:00 +0000</pubDate></item><item><title>QB1-0 version 1.2 released</title><link>https://fistfulofsquid.com/blog/qb10_version_12_released</link><description>Asteroids and lasers come to the iPad ...</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/qb10_version_12_released</guid><pubDate>Fri, 11 Jul 2014 00:00:00 +0000</pubDate></item><item><title>How to write a 48-hour game in just 2 years</title><link>https://fistfulofsquid.com/blog/how_to_write_48_hour_game_in_2_years</link><description>... or how to make, and finish, video games in your spare time ...</description><guid isPermaLink="false">https://fistfulofsquid.com/blog/how_to_write_48_hour_game_in_2_years</guid><pubDate>Fri, 26 Jul 2013 00:00:00 +0000</pubDate></item></channel></rss>